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        <title>debug</title>
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        <description>Debugging Tips and Tricks

There are three main techniques one can use when working with Script-Fu scripts that aren't working correctly. The techniques range from the Script-Fu equivalent of using print statements to check variable contents, to tracing script execution, to a more advanced and hands-on approach involving the Script-Fu console and cutting/pasting of Scheme statements.</description>
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        <title>reg-block-args</title>
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        <description>Register Block Arguments

This page provides details of the argument types, and their format, that can be used in a Script-Fu register block.

Still to be documented:

SF-CHANNEL

SF-DISPLAY

SF-LAYER

SF-TOGGLE

SF-VALUE

SF-VECTORS


SF-ADJUSTMENT</description>
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        <title>start</title>
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        <description>Script-Fu Introduction

There are many web sites on the Internet with information relating to the Script-Fu plug-in of GIMP. Some of those sites have information which is either out-of-date or which is misleading or inaccurate.

My primary area of interest regarding GIMP development for many years has been the Script-Fu plug-in of GIMP and the associated scripts. The scripts are written in a language called</description>
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        <description>Script-Fu In GIMP 2.4

Since version 1.0 of GIMP, it has included a powerful scripting language which permits extending the program's capabilities and simplifying repetitive tasks. This scripting language, called “Script-Fu”, was based upon the Scheme programming language and implemented the SIOD interpreter written by George J. Carrette while he was a professor at Boston University in the late 80s.</description>
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        <description>Writing A Script-Fu Script

This section will document the constants, argument types, and functions that can be used when creating or modifying a Script-Fu script.

Named constants

Useful values from libgimpbase/gimplimits.h:

	*  MIN-IMAGE-SIZE
	*</description>
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